#include "Rp2Matrix4.h"

using namespace Rp2;

template<> const Matrix4f Matrix4f::ZERO(
    0.0f,0.0f,0.0f,0.0f,
    0.0f,0.0f,0.0f,0.0f,
    0.0f,0.0f,0.0f,0.0f,
    0.0f,0.0f,0.0f,0.0f);
template<> const Matrix4f Matrix4f::IDENTITY(
    1.0f,0.0f,0.0f,0.0f,
    0.0f,1.0f,0.0f,0.0f,
    0.0f,0.0f,1.0f,0.0f,
    0.0f,0.0f,0.0f,1.0f);

template<> const Matrix4d Matrix4d::ZERO(
    0.0,0.0,0.0,0.0,
    0.0,0.0,0.0,0.0,
    0.0,0.0,0.0,0.0,
    0.0,0.0,0.0,0.0);
template<> const Matrix4d Matrix4d::IDENTITY(
    1.0,0.0,0.0,0.0,
    0.0,1.0,0.0,0.0,
    0.0,0.0,1.0,0.0,
    0.0,0.0,0.0,1.0);


